
Each magazine is full of facts, photos, quizzes, jokes and more. Britannica magazine helps kids fall in love with reading, knowledge and learning.

Each magazine is full of facts, photos, quizzes, jokes and more. Britannica magazine helps kids fall in love with reading, knowledge and learning.

Bike magazine – Epic motorcycling on the bikes that matter. Bike celebrates the brilliance, the difference and detail of all the bikes that matter to you. Improved tests answer the most important questions about new and used metal, while the expert new Project Section shows you how plan a great trip, choose your next bike and achieve garage greatness. Bike’s intelligent writing and breathtaking photography will inspire you to blast past the long grey queue of normal life and do something epic on your bike.

In this special issue, we bring you the stories behind the fastest cars in the world.

At BBC Good Food magazine our expert team provides you with lots of tips that will help you every step of the way. Whether you are a beginner or want to create something new and exciting for every meal of the month – this is the magazine for you.

Each week Autocar magazine brings readers the scoop on new makes, models, launches, designs, re-designs and concepts. From road to rally, practical to performance, functional to fantasy, Autocar provides the reviews on the cars of today and tomorrow. Thinking of buying new or used? Turn to Autocar classified to find your dream machine. Autocar also keeps you up to speed with the happenings in world motor sport. With Autocar you’ve got the knowledge on the car industry.

AARP The Magazine – the world’s largest-circulation magazine, with more than 47 million readers – helps people 50+ live their most fulfilling lives.

110% Gaming Magazine is aimed at eight to 12 year-old kids and focuses on multi-platform gaming and entertainment. Every issue features imaginative, creative and fun content with a focus on humorous entertainment.

In this monograph, the authors propose a systematic and rigorous treatment of electromagnetic field representations in complex structures. The architecture suggested in this book accommodates use of different numerical methods as well as alternative Green’s function representations in each of the subdomains resulting from a partitioning of the overall problem. The subdomains are regions of space where electromagnetic energy is stored and are described in terms of equivalent circuit representations based either on lumped element circuits or on transmission lines. Connection networks connect the subcircuits representing the subdomains. The connection networks are lossless, don’t store energy and represent the overall problem topology. This is similar to what is done in circuit theory and permits a phrasing of the solution of EM field problems in complex structures by Network-oriented methods.

This book – specifically developed as a novel textbook on elementary classical mechanics – shows how analytical and numerical methods can be seamlessly integrated to solve physics problems. This approach allows students to solve more advanced and applied problems at an earlier stage and equips them to deal with real-world examples well beyond the typical special cases treated in standard textbooks.

Text analytics is a field that lies on the interface of information retrieval, machine learning, and natural language processing. This book carefully covers a coherently organized framework drawn from these intersecting topics.

Takeshi’s Castle was a Japanese game show that aired from 1986 to 1989 on the Tokyo Broadcasting System. It featured the Japanese actor Takeshi Kitano (also known as Beat Takeshi) as a count who owns a castle and sets up impossible challenges for players (or a volunteer army) to get to him. The show has become a cult television hit around the world.