Sid Meier’s Civilization VI, winner of 15 E3 awards including Best PC Game and Best Strategy Game, is the next entry in the popular Civilization franchise, which has sold in over 35 million units worldwide, including more than 8 million units of Civilization V.
Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.
Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.
John Curtin leads Australia in Sid Meier’s Civilization VI! Australia grows and thrives in territory, where other civs would have difficulty, by getting full Housing from coastal starts. Their districts get improved yields when built in attractive terrain. John Curtin provides bonus production to Australia when they have been the target of a declaration of war, or have liberated a city. This pack also includes the new “Outback Tycoon” scenario: can you accumulate your fortune by striking gold, creating massive herds of livestock, or by preserving this land’s natural beauty for future generations?
Civ Unique Ability: Australian coastal cities always receive extra Housing. Pastures also trigger the Culture Bomb effect, grabbing adjacent tiles from other civs and City-States. Yields from Campuses, Commercial Hubs, Holy Sites and Theater Squares are enhanced in attractive terrain.
Leader Unique Ability: John Curtin’s unique ability is called “Citadel of Civilization.” Australia gets bonus production at the start of a Defensive War, and when it liberates a city.
Unique Unit: Australia’s unique unit is the Digger, which gets bonuses to combat on land tiles adjacent to water and when fighting outside their territory.
Unique Infrastructure: The Outback Station is a tile improvement that unlocks with the Guilds civic, and can be upgraded with Steam Power and Rapid Deployment. It provides food and production, with bonus food for adjacent Pastures.
NEW RELEASE INFORMATION
This is the full game with the Spring 2017 update integrated and the new Persia & Macedon Civilization & Scenario DLC added. Enjoy!
Alexander leads Macedon and Cyrus leads Persia in Sid Meier’s Civilization VI! Macedon’s abilities will let you conquer the whole world, and Persia can grow rich and cultured, or launch surprise invasions with incredible ease. These historical adversaries are paired well together, and feature in the new “Conquests of Alexander” scenario. Can you determine the fate of the Near East, and the course of history?
Includes the Macedonian civilization with Alexander the Great, the Hypaspist unique unit, and the Basilikoi Paides unique building:
Civ Unique Ability: The “Hellenistic Fusion” ability gives Macedon Tech or Civic Eurekas depending on what Districts are present in a captured city.
Leader Unique Ability: Alexander’s “To World’s End” ability lets Macedon stay at war longer by greatly reducing war weariness. He also gives Macedon the Hetairoi: a fast Heavy Cavalry unit that starts with a free promotion, which replaces the Horseman.
Unique Unit: The Hypaspist replaces the Swordsman, gets extra bonuses from supporting units, and is stronger at besieging Districts.
Unique Building: The Basilikoi Paides can be built in any Encampment that doesn’t have a stable. It provides bonuses for all melee, ranged land, and Hetairoi trained in the city. It also provides some science anytime a non-civilian unit is created in the city.
Also includes the Persian civilization with Cyrus, the Immortal unique unit, and the Pairidaeza unique improvement:
Civ Unique Ability: The “Satrapies” ability gives Persia a free Trade Route when they develop Political Philosophy, and enhanced yields from their internal trade routes.
Leader Unique Ability: Cyrus has the “Fall of Babylon” ability, giving movement and yield bonuses for a short time after declaring a Surprise War, and negating some of the diplomatic penalties of declaring a Surprise War too.
Unique Unit: Persia’s unique unit is the famous Immortal. This Swordsman replacement gets a bonus ranged attack, and is very strong on defense.
Unique Improvement: The Pairidaeza provide Culture, Gold, and Appeal, as well as bonus Culture or Gold for adjacent Districts and City Centers. Over time, they’ll provide even more yields as you advance through the tech & civic tree.
New “Conquests of Alexander” Scenario:
Race against time to prove yourself as great a conqueror as Alexander the Great! This scenario is focused on combat, expansion, and the calculated use of your Great Generals.
As you increase the difficulty, you have fewer and fewer turns in which to conquer the known world, providing a real challenge for military strategists.
Two New Wonders:
Mausoleum at Halicarnassus: One of the Seven Wonders of the Ancient World returns to Civilization. The Mausoleum allows you to get additional bonuses from your Great Admirals and Great Engineers.
Apadana: The Persians were famous for their audience halls, and the best example was found in Persepolis. This Wonder provides extra Envoys every time you build a World Wonder – including the Apadana!